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The mission of the BGCA is to enable all young people, especially those who need us most, to reach their full potential as productive, caring, responsible citizens. The nonprofit organization has served an estimated 30 million American youth since the founding of BGCA in 1906. Its 50,000 staff emphasizes leadership development, education and career exploration, financial literacy, health and life skills, the arts, sports, fitness and recreation and family outreach.
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The Entertainment Software Association is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers and the Internet.
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The Entertainment Software Rating Board (ESRB) is a non-profit, self-regulatory body established in 1994 by the Entertainment Software Association. ESRB assigns computer and video game content ratings, enforces industry-adopted advertising guidelines and helps ensure responsible online privacy practices for the interactive entertainment software industry. The ESRB's mission is to empower consumers, especially parents, with the ability to make informed decisions about the computer and video games they choose for their families through the assignment of age and content ratings, and to hold the computer and video game industry accountable for responsible marketing practices.
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GetNetWise is a public service organized by Internet industry corporations and public interest organizations to help ensure that Internet users have safe, constructive, and educational or entertaining online experiences. The GetNetWise coalition wants Internet users to be just "one click away" from the resources they need to make informed decisions about their and their family's use of the Internet. GetNetWise is a project of the Internet Education Foundation.
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i-SAFE Inc., founded in 1998, is a non-profit foundation dedicated to protecting the online experiences of youth everywhere. i-SAFE incorporates classroom curriculum with dynamic community outreach to empower students, teachers, parents, law enforcement and concerned adults to make the Internet a safer place.
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Microsoft, in partnership with over a dozen of the nation's most prominent children's media advocates and retailers, is taking its public service outreach efforts to the next level with the Get Game Smart Campaign. The Campaign takes a first-of-its-kind approach to educating and engaging families to help parents and kids establish a healthy dialogue around rules related to media use, particularly, video games, in their homes.
Xbox was the first video game and entertainment system with built-in parental controls for both online and offline use. Known as Family Settings, these controls allow parents and caregivers to set guidelines for which games work for them, make informed choices about content, and decide with whom their children can play online. Windows Vista launched with a similar set of parental controls that allows parents to guide children's game playing, Web browsing and overall computer use. These controls help parents determine which games their children can play, which programs they can use, which Web sites they can visit - and when.
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One of the largest and most established online games sites in the industry, MSN Games is the exclusive games channel for MSN. MSN Games offers a trusted, family-friendly site with a diverse selection of more than 600 casual single-player and multiplayer games, downloadable games, and premium multiplayer games. There’s something for every member of the family, from the young to the young at heart, including action, puzzle, card, board, word and trivia games.
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The National Center for Missing & Exploited Children is a nonprofit organization established by Congress in 1984 to provide services nationwide for families and professionals in the prevention of abducted, endangered and sexually exploited children. The Center's mission is to help prevent child abduction and sexual exploitation; help find missing children; and assist victims of child abduction and sexual exploitation, their families and the professionals who serve them.
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The National Institute on Media and the Family is an independent, nonpartisan, nonsectarian, and nonprofit organization that is based on research, education and advocacy founded in 1996. The organization's mission is to maximize the benefits and minimize the harm of media on the health and development of children and families.
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Established in 1910, the National Urban League is the oldest and largest community-based movement devoted to empowering African Americans to enter the economic and social mainstream. The mission of the Urban League is to enable African Americans to secure economic self-reliance, parity, power and civil rights. The league is comprised of two million members in 100 local affiliates across 35 states.
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NetSmartz Workshop is an educational program of the National Center for Missing & Exploited Children that creates age-appropriate activities to help teach children how to be safer while online and in the real world. Parents and guardians, educators, and law enforcement who want to understand more about the Internet and the possible risks children face online can learn dynamic ways to teach personal safety by visiting www.NetSmartz.org. Anyone can access innovative tools such as animated videos, safety pledges, and classroom activities at no cost.
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Parents' Choice Foundation is the nation's oldest nonprofit guide to quality children's media and toys. Established in 1978, the Foundation’s purpose is to search out and recommend products that help kids grow – imaginatively, physically, morally and mentally—fairly priced products that are fun, safe and socially sound.
The Foundation's hallmark Parents' Choice Awards program honors the best material for children: books, toys, music and storytelling, magazines, software, videogames, television and websites. The Parents’ Choice Awards committees look for products that entertain and teach with flair, stimulate imagination and inspire creativity.
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The National Cyber Security Alliance is a nonprofit organization whose mission is to create a culture of cyber security and safety awareness by providing the knowledge and tools necessary to prevent cyber crime and attacks. The NCSA works through collaboration with the government, corporate, non-profit and academic sectors.
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Web Wise Kids is about empowering today's youth to make wise choices online. Through state-of-the-art Internet Safety computer games (based on real-life scenarios) as well as Internet Safety tips for kids, teens and parents, Web Wise Kids creates a safer, friendlier internet experience. These, coupled with involvement of community, youth leaders and parents, provides an environment where your child's Internet Safety becomes their first line of defense while navigating through cyberspace.
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What They Play provides parents with expert insight into the themes and content of hundreds of today's most popular interactive entertainment products. Through thousands of informative video game descriptions and topical feature articles, What They Play empowers parents with everything they need to know to make informed decisions about what games are right for their children.
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WiredSafety.org is the world's largest online safety help group. They provide information and education to Internet and mobile device users of all ages. Wired Safety helps victims of cyberabuse ranging from online fraud, cyberstalking and child safety, to hacking and malicious code attacks. They also help parents with issues, such as Social Networking (MySpace, Facebook etc.) and Cyberbullying.
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